top of page

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 6 Game Programmers

Production time:

  • 6 weeks half time

Engine:

  • Unity

My Contribution:

  • Level designing

  • Level dressing/art

  • Light level scripting, trees falling, boulders

Synopsis:

Biffen "borrowed" a flying broom and the brooms owner, a witch, now hunts him through the forest. The witch enslaves the forest to stop Biffen. Make it home safely Biffen! 

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Reflections

Procedural level design - We decided to make procedural over designed level design. Why we did this was because of the player characters speed, with our reference being Race The Sun, we had the issue that our player was really fast so in order to make a level long enough we chose procedural design. The issue with procedural design was that we could not create a coherent experience for the player nor balance the difficulty throughout a single level. 

What we could have done - We could have designed without procedural design if instead of making the player character incredibly fast, we gave the player the illusion of going fast in order to make the character itself travel slower throughout the levels. It could be achieved by adjusting the camera FOV, adding speed lines among other things.
 

Play the game here: Game

bottom of page